This means we’ll need to bring these changes to G8 so that the textures look handsome. The two main differences between G8 and G8.1 are that the Torso material zone has been split into Body and Head, and slightly different UV layouts. I’ll elaborate about the ins and outs of the process. save out each shader from 8.1 and apply it to 8 manually.Here’s what we need to do on G8 to make this work: The above shows the Genesis 8.1 Base figure with Victoria 8.1 shaders on the left, and the same shaders applied on the Genesis 8 figure on the right. It got me thinking and experimenting, and while it’s not a one-click process, I’ve made it work. One of my supporters was asking if there was a way to use Genesis 8.1 materials on the older Genesis 8 figures, and if the reverse of my character conversion video on the opposite process could be used.
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